Difference between revisions of "Design and Prototyping"

From DevSummit
Jump to navigation Jump to search
Line 9: Line 9:
 
Wireframing > Sticky notes > Agreeing on structure /what goes on each page  
 
Wireframing > Sticky notes > Agreeing on structure /what goes on each page  
  
Prototyping > Coding > Show you what's on each page > Allows you to show to client > Save time > a tool for leye in
+
Prototyping > Coding > Show you what's on each page > Allows you to show to client > Save time > a tool for bye in
  
 +
More traditional workflow :
 
designing > developing > re-designing > re-developing
 
designing > developing > re-designing > re-developing
  
prototyping allows you to do that
+
Prototyping allows you to do that
  
 
static site generators
 
static site generators
Line 25: Line 26:
 
psych tool -> making them think they're in good hands -> first site looks good while not putting in too much work
 
psych tool -> making them think they're in good hands -> first site looks good while not putting in too much work
  
about the design design a framework before you code half
+
be about the design . design a framework before you code half

Revision as of 21:18, 1 April 2016

Start with a branding style guide

Planning ahead of time

Prototype is the fastest way to validate an idea

Wireframing vs. Prototyping

Wireframing > Sticky notes > Agreeing on structure /what goes on each page

Prototyping > Coding > Show you what's on each page > Allows you to show to client > Save time > a tool for bye in

More traditional workflow : designing > developing > re-designing > re-developing

Prototyping allows you to do that

static site generators

planning vs. making

static site generators -> metalsmith

having conversations early -> if you know how drupal will spit out -> develop CSS file to structure

psych tool -> making them think they're in good hands -> first site looks good while not putting in too much work

be about the design . design a framework before you code half