https://devsummit.aspirationtech.org/index.php?title=Virtual_Reality_for_Public_Good&feed=atom&action=historyVirtual Reality for Public Good - Revision history2024-03-29T11:46:44ZRevision history for this page on the wikiMediaWiki 1.35.1https://devsummit.aspirationtech.org/index.php?title=Virtual_Reality_for_Public_Good&diff=2799&oldid=prevJosh: Created page with "* VR immersive but existing content wasn't very compelling * EFF project - Spot the surveillance ** eff.org/spot.vr ** Used Mozilla A Frame - framework for VR experiences base..."2019-11-13T00:37:15Z<p>Created page with "* VR immersive but existing content wasn't very compelling * EFF project - Spot the surveillance ** eff.org/spot.vr ** Used Mozilla A Frame - framework for VR experiences base..."</p>
<p><b>New page</b></p><div>* VR immersive but existing content wasn't very compelling<br />
* EFF project - Spot the surveillance<br />
** eff.org/spot.vr<br />
** Used Mozilla A Frame - framework for VR experiences based on HTML 5 canvas and 3 JS Javascript library<br />
*** Open source and free, but not widely adopted, not a lot of documentation<br />
*** Can see it in browser, on phone, or in headset - easy to access<br />
*** Mozilla helped optimize code<br />
** After prototyping, supported by Journalism 360 - supported Spanish version<br />
** Open source, on Github<br />
* Design for VR<br />
** Design in 360 degrees<br />
*** Point of view mockups and birds eye view mockups<br />
*** Theater concepts and event planning<br />
** Anything more than 15 feet away doesn't really register to the user<br />
** Research on how much users want to rotate their head before its uncomfortable<br />
** Spot the Surveillance based on a real image instead of a simulated environment<br />
*** Packed a punch on a low budget<br />
*** Added in additional objects with Photoshop<br />
** Accessibility<br />
*** Any text is read out loud, visual and audio cues<br />
*** Usable on different devices<br />
*** Testing with users<br />
** How did you determine the length of time of the experience?<br />
*** Research - 10 minutes works for most people<br />
** Onboarding users into the experience and closing it out<br />
*** Includes a counter tracking number of surveillance objects you've found<br />
*** Card pops up when the user completed the experience<br />
*** Intro - black, brief instructions to enter<br />
*** Helpful to have a sentence explanation before sending someone in<br />
** Some people have nausea - just take off the headset<br />
*** Static scene helps, some methods to handle movement<br />
** Keeping the immersive experience from being too dark / heavy <br />
*** Ended with confetti<br />
*** Easter eggs and friendly sound effects to keep it from being too serious<br />
** Non-linear design<br />
*** Can't direct the user's experience other than entry and ending<br />
** Prototyping - work out spatial relationships in real space<br />
** Keep your idea as simple as possible<br />
* What experiences are a good fit for VR / AR? When is it a value add?<br />
** Experience vs a giant column of text<br />
** Different audiences for the experience vs website<br />
** Must have realistic expectations with a nonprofit budget- nothing like a big budget game but can still have an impact<br />
** Training to look for something in the real world<br />
** Building empathy with others experiences’<br />
* Augmented reality / AR<br />
** More challenges for a browser-based experience for AR, without using proprietary software<br />
* Resources<br />
** React - GUI interface built on a frame<br />
** Janus - Internet Archive<br />
** Mozilla A Frame has good examples of where to start</div>Josh