User research

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Note taker: Claire

Unofficial Notes by Clayton

Introductions

 * Works to understand the communities being served
 * When we reach out to communities solutions are sustainable
 * Works globally- Latin America, Africa, etc.
 * Working alongside a development team
 * Doing user research for [Drutopia](https://drutopia.org) and oftentimes on client projects for Agaric.
 * Packaging up tools for organizations
 * Works to resolve challenges of making esoteric technology usable
 * Uses participatory research methodologies - training youth on conducting their own research
 * Wants to know best ways to solicit feedback in the case management tool being built
  • Maria José
 * Costa Rica
 * Stengthens local development and ownership of tech
 * Building a digital platform, wants it to be relevant to communities
  • Georgia
 * Keep youth out of jail
 * Collecting data about cases, make it as easy to do as possible
 * Creating an online toolkit on how to start restorative diversion programs
 * Builds and maintains in-house tools, conducting user research as it's being built
 * How to phrase things in less technical, more meaningful ways?
 * How to solicit end user input?
 * Pursuance - project management and social networking tools
   * Have begun creating personas
   * How much traditional UX practices in corporate tech can be applied, where do they need to be rethought?
  • Peterson
 * Haiti, non-profit & side project
 * App to make homes more accessible
 * Doing interviews, but questions are still an issue
  • Danny
 * Lead user research in tech coop
 * Background in economic sociology
 * Alternatives to personas
   * Convergence workshop - get a group of people together to review a flow chart
   
    1. Methodologies
  • Questions
 * Get as specific as possible
 * Use multiple choice to solicit structured feedback and make it easier to answer
 * use emojis as answer
  • Surveys
 * How many surveys to ask?
  • Interviews
  • Usability Studies/Testing
  • Personas/Community Profiles/Scenarios
  • Focus Groups
  • Customer development
  • Prototyping
  • Project Brief
 * Opportunity (dreamy)
 * Use Case (which people, where, doing what)
 * Design Guidelines (characteristics)
 * Performance metrics (how do we know it's successful)
 * What makes this product unique, what is its essence? Come up with 3-4 principles and stick to them.
  • Private sector interests in user research and user experience design
 * Interested in stable communities
 * Marginalized and edge cases are ignored
  • People have to adapt to use the tool in the way it's designed
  • Community profiles
 * Journalists
   * Syria
   * Working for human rights defenders
   * Short stories/quotes
   * Challenges and trends
 * How does focusing on the most subjugated groups affect the way we use these research methodologies?


    1. Resources
  • internews.org
  • witness.org
  • okthanks.com
  • consentful technology - designjustice.org