https://devsummit.aspirationtech.org/index.php?title=Games,_Propaganda_and_you!&feed=atom&action=historyGames, Propaganda and you! - Revision history2024-03-29T14:53:51ZRevision history for this page on the wikiMediaWiki 1.35.1https://devsummit.aspirationtech.org/index.php?title=Games,_Propaganda_and_you!&diff=491&oldid=prevVivian: 1 revision imported2015-05-05T18:25:09Z<p>1 revision imported</p>
<p><b>New page</b></p><div>I'll be demoing some examples of politically minded games, both those used in campaigns and those presented as art.<br />
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We'll also look at some free/free-ish game making tools and libraries and talk about what you can do to make games!<br />
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<br />
== Notes ==<br />
<br />
* Political message games<br />
* McDonalds Game<br />
** It's not about how McDonalds is bad, click the button to do bad things<br />
** Being forced to do the things that the business does. Putting you in the seat of the things you're not supposed to agree with<br />
** The point of the game is that it isn't sustainable. The whole thing goes to shit. But you have an experience running the system.<br />
** Made in flash when flash was the only thing going.<br />
** It succeeded because it had an appeal both to activists and people who just had fun killing cows.<br />
** Then McDonalds made http://mcworld.com ("Hey Kids, this is advertising!")<br />
* Real Lives<br />
** Non-profitty, not offensive.<br />
** Simulator. You are a random person on earth, based on data in the real world.<br />
** It's hard to survive<br />
** Boring!<br />
** The oregon trail of today.<br />
** The market is kids in schools<br />
* Closed world<br />
** "The queer video game". Kinda weird.<br />
** A rock/paper/scissors game mechanic<br />
** Low game value, doesn't really advance the issue<br />
** Sticking your cause on a piece of paper and superficially it's about your issue<br />
** The theory of change is weak<br />
** No one is going to be convinced. <br />
* Please make a game that's a game.<br />
* Kettle<br />
** Sombre and kind of creepy. More subtle.<br />
** You could have made it a fun game with just squares and triangles<br />
* Jane Mcgonigal<br />
** Superstruct<br />
** World without oil<br />
** ARG (alternative reality games)<br />
** Reality is Broken<br />
** Getting people to imagine living differently<br />
** She has a book: Reality is Broken<br />
** There is a TED talk that sums it up well<br />
* Alex Peak<br />
** Code Hero (in private beta right now)<br />
*** First person shooter where you have a gun that shoots code<br />
* HopeLab<br />
** Game to get kids with cancer to take their meds.<br />
* What experience do you bring to the player that is actually fun<br />
** The fun part of the McDonalds game is that you feel the panic of the system falling apart.<br />
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== Resources to actually make a game ==<br />
<br />
'''Reading'''<br />
[http://www.auntiepixelante.com/ Auntie Pixelante] Radical game designer and game critic<br />
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[http://www.bogost.com/games/cow_clicker.shtml Ian Bogost] philosopher and modern day atari programmer<br />
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[http://gametoilet.posterous.com/ Game Toilet] A bowlful of of crass and wonderful starting concepts<br />
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[http://www.glorioustrainwrecks.com/ Glorious Trainwrecks] A form for making a game in two hours about anything and everything<br />
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[http://borderhouseblog.com The Borderhouse] game industry criticism from minority perspectives<br />
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<br />
<br />
'''Tools'''<br />
[http://flixel.org/ flixel] flash library for games<br />
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[http://www.stencyl.com/stencylworks/overview/ Stencyl] All ages cross platform game maker program<br />
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[http://impactjs.com/ ImpactJS] Javascript library for html5 games / fash canvas graphics<br />
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<br />
* Game seeds. Card game for game designers: http://www.gameseeds.net<br />
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<br />
'''Places to post games in the wild'''<br />
[http://www.newgrounds.com newgrounds.com]<br />
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[http://www.kongregate.com kongregate.com]<br />
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[http://www.tigsource.com tigsource.com]<br />
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[http://superfriendshipclub.com superfriendshipclub.com]</div>Vivian