Learning from our f-ups
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F is for Failure (and that’s good enough for us)
- Fail Fest
- Lean towards human-made errors versus bugs in the system
- Human engineering seems a little bit easier sometimes
- Example: training opportunity, lack of automation can lead to manual error(s), chance to build trust with others (more human conversation vs. adversarial)
- How reliable are our systems?
- Outdated systems -> stresses systems
- Language can be a barrier to prevent fuckups
- Reviewing language to clean up the methodology
- People may feel attacked based on how communication about failure is established
- We want to achieve the same goal so how do we evaluate the mistakes in a more approachable way?
- How reliable are our systems?
- The culture of shame
- Example: finger pointing can’t fly in certain settings
- Evaluating the actions versus assigning value to the person
- First inclination is to protect the team
- “Bad” entity: system that created that behavior
- Look at Type I vs. Type II errors
- Type I: things are permanently changed
- Type II: recoverable but anomalous situation
- Have to handle them differently
- It’s okay to make the same error once, it’s not “okay” to make the same error twice
- Environments of psychological safety to prove information
- Things that people are feeling vulnerable about are not being discussed
- Blameless retrospectives: come to the table to review the project
- What are the facts of the situation?
- If you can’t pull together that facts of the situation, you can’t correct them
- The beginning of the process has facts -> want to understand what happened to get a record -> start to not point fingers
- Being open to recognize mistakes makes it comfortable for everyone else
- End users: how do the end users engage in the screw up of the implementation?
- Example: frontline people may lack of proper tools or information
- Not in the rooms to provide feedback
- Doesn’t adhere to the model of what can be heard -> no sense of connection / don’t feel the end result
- Invite customers into retros
- Retrospective defined: have the meeting where you analyze the problem
- Having the customer in the room can help identify the problem
- Synonyms: Safety event, hot-wash, reflection session, post mortem
- Retrospective defined: have the meeting where you analyze the problem
- Not leaving any communication unturned
- Providing the right information so that people can be prepared
- Crisis communications: 1 sentence to warm up the room in all situations
- Someone in charge, they’re an influence, power, authority to reduce anxiety
- Come up with a list during the conversation -> all 4 communications styles hit -> people can see themselves (Humanware, Tony Cooper)
- One-way or two-way street decision
- Go down the road but if you don’t like it you can go back
- Go down the road but you’re stuck
- Be clear about what type of road/decision you’re going to be on to understand the stakes (example: risks of lawsuits)
- Stop, start, continue/keep but keep the exercise closed
- When they see you can be trusted to not get pissed off
- People going around the policy
- You don’t want to reprimand people too much
- Setting up conversations about trust and showing up with vulnerabilities
- Timing (crisis moment)
- How we can communicate the reasoning behind that to the stakeholders and not having the proper language to communicate why and how
- Rebuilding what has been broken as a result of the event and its impact on the user base
- Reestablishing trust -> building up high performance -> fixing the mistake
- Leverage human connections we already have
- What you know in those critical moments
- Being really transparent about the cause, what your team is doing, what you need support on
- How do you create a culture of reflexivity?
Resources
- Blameless post-mortem
- Einstein matrix (what you know, what you don’t know, what you don’t know you don’t know)
- Personal practice of navigating your own personal failures (what do I want to work on, what do I need to let go)
- Personal accountability
- Rose, bud, thorn
- Opportunities for improvement