Virtual Reality for Public Good
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- VR immersive but existing content wasn't very compelling
- EFF project - Spot the surveillance
- eff.org/spot.vr
- Used Mozilla A Frame - framework for VR experiences based on HTML 5 canvas and 3 JS Javascript library
- Open source and free, but not widely adopted, not a lot of documentation
- Can see it in browser, on phone, or in headset - easy to access
- Mozilla helped optimize code
- After prototyping, supported by Journalism 360 - supported Spanish version
- Open source, on Github
- Design for VR
- Design in 360 degrees
- Point of view mockups and birds eye view mockups
- Theater concepts and event planning
- Anything more than 15 feet away doesn't really register to the user
- Research on how much users want to rotate their head before its uncomfortable
- Spot the Surveillance based on a real image instead of a simulated environment
- Packed a punch on a low budget
- Added in additional objects with Photoshop
- Accessibility
- Any text is read out loud, visual and audio cues
- Usable on different devices
- Testing with users
- How did you determine the length of time of the experience?
- Research - 10 minutes works for most people
- Onboarding users into the experience and closing it out
- Includes a counter tracking number of surveillance objects you've found
- Card pops up when the user completed the experience
- Intro - black, brief instructions to enter
- Helpful to have a sentence explanation before sending someone in
- Some people have nausea - just take off the headset
- Static scene helps, some methods to handle movement
- Keeping the immersive experience from being too dark / heavy
- Ended with confetti
- Easter eggs and friendly sound effects to keep it from being too serious
- Non-linear design
- Can't direct the user's experience other than entry and ending
- Prototyping - work out spatial relationships in real space
- Keep your idea as simple as possible
- Design in 360 degrees
- What experiences are a good fit for VR / AR? When is it a value add?
- Experience vs a giant column of text
- Different audiences for the experience vs website
- Must have realistic expectations with a nonprofit budget- nothing like a big budget game but can still have an impact
- Training to look for something in the real world
- Building empathy with others experiences’
- Augmented reality / AR
- More challenges for a browser-based experience for AR, without using proprietary software
- Resources
- React - GUI interface built on a frame
- Janus - Internet Archive
- Mozilla A Frame has good examples of where to start